Published in 2012 Neverdead is a third person action game developed by Rebellion and Konami.

The player controls a wisecracking human demon hunter named Bryce, who was cursed with immortality five hundred years ago by the demon king Astaroth. Now in modern times, he hunts demons for money and revenge with a female private investigator in order to stop a demonic invasion that has nearly destroyed the city.

I worked as part of the QA team on Neverdead. I joined towards the end of the project and helped perform compliance testing as well as more general bug testing. We shipped on both Xbox 360 and PS3.

I was closely involved with the dev team and frequently helped them isolate difficult issues as well as giving feedback on balance and gameplay issues.