Judge Dredd Vs Zombies







I provided the early QA focus on Rebellion's first mobile title Judge Dredd Vs Zombies. I devised test plans and worked independently to get the game into a state fit for submission to Apple.

 



After moving to the GUI department I worked with an artist and our UI lead to re-skin the game to coincide with the release of the 2012 movie "Dredd". We completed this task in 10 (slightly frantic) days and worked in tandem using the artist's mockups as well as extending the art into areas that never got a full art pass. We also devised and implimented animations to help bring the new aesthetic to life.