Joust Legend

I was involved in the early concept for Joust Legend and helped guide the project towards its final aesthetics and flow. We deliberately steered away from the more arcane and medieval papery aesthetic and tried to take a more modern, slick and graphic approach to the UI.

I helped refine the design, aiding development of the animated results screen, ladder style progression interface and beat-em up inspired HUD. I also used concept art to create assets for use in the UI such as the character portraits, tournament panel images and backgrounds.