Harmony Isle




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Harmony Isle was Rebellion's first attempt at a "world builder" game. I was the main UX/UI Designer and liased with production and design to mock up: flows, wireframes and placeholders. I implimented the placeholder screens into Rebellion's engine and then worked with the code team to make the placeholders functional enough to test our flow and interaction hypotheses.









We then designed the look of the UI, going through numerous iterations until all parties were satisfied. When the aesthetics were decided I took artist's mockups and implimented them into game.